Forskningscentret Internet of Things and People (IOTAP) vid Malmö högskola söker en forskningskoordinator som ska bistå centrumledningen i den dagliga driften och utvecklingen av centrumet. Sista dag för ansökan är 24 maj 2017. Continue reading
Two PhD student positions in computer science with focus on “internet of things and people” have been announced. Both positions concern participation in projects of the Internet of Things and People research center in collaboration with a number of industrial partners.
Last date for applications is December 11, 2016.
» The first position is within embedded intelligence and interaction technology, and relates to data mining, adaptive and learning systems, with a particular focus on context-awareness to create engaging user experiences and meaningful designs. The research will be carried out in application areas that are of interest for the industrial partners, e.g. user-activity and self-tracking […] Continue reading
One post-doc and one Ph.D. student position have been announced. The Ph.D. position is in Computer Science and focuses on the research area embedded intelligence. The post-doc position is in Interaction Design and focuses on the research area interaction technology. Both positions concern participation in projects of the IOTAP research center in collaboration with a number of industrial partners. Continue reading
Update: thanks for your interest! Applications have now closed.
Two post-doc positions and three Ph.D. student positions in Interaction Design and Computer Science have been announced. The positions are part of the Internet of Things and People research profile, a seven-year project which is a collaboration between Malmö University and the following industrial partners: Axis Communications, CyberCom, Data Ductus, E.On, Sigma Connectivity, Sigma Technology, Sony Mobile, TerraNet, Verisure, Wireless Maingate and ÅF Technology.
Last date for applications is February 1, 2015.
POST-DOC POSITIONS (2-year)
Interaction Design – The research is oriented towards the design of tangible interaction and the design of products and […] Continue reading