The Citizen Science application from Sony Mobile enables the users to contribute to research projects, allowing them to act as remote sensors for all types of data as they go through their daily life. Together with researchers, users can share their data by participating in projects together with scientists and industry that can improve society. Continue reading
Making public transport more attractive is an important step to reduce carbon emissions caused by travel. The smartphone game Bus Runner, which is based on beacon technology and open data, is an attempt to make riding the bus more attractive by turning it into a game. Continue reading
Smart home products and services are often developed using proprietary and closed platforms. This of course offers stable and secure environments, but can at the same time be a roadblock for rapid prototyping and collaborative creativity. One way of going around the issue is to develop on top of existing platforms and providing a secondary mechanism (based on open standards) for defining and executing services in the smart home. Continue reading
Collaborative learning activities are an essential part of education and are part of many teaching approaches including problem-based learning and project-based learning. However, in open-ended collaborative small group work, evidence on the effectiveness of using these learning activities are hard to find. The PELARS project explores how multimodal learning analytics can generate information about what happens when students are engaged in collaborative, project-based learning activities. Continue reading
It is estimated that a third of all food in the EU is discarded. A major reason for this is the static ”best before” date that both consumers and actors in the food supply chain use when accepting or rejecting a product. To address this, the DynahMat project has developed a concept that enables dynamic shelf-life prediction. Continue reading
PerLS 2017 was the first international workshop on pervasive smart living spaces. Here’s a reflection by IOTAP PhD candidate Joseph Bugeja, whose main research interest is to identify and manage risks in smart environments.
Pervasive technologies such as smart homes, smart office buildings and smart cities are changing the landscape of today’s living spaces. These technologies provide a way to tap into the daily routines of their users with the ultimate goal to improve our ways and quality of life and human experience. PerLS 2017 was the first international workshop on pervasive smart living spaces. It was organized […] Continue reading
While some people are still amazed that we can carry a computer in our pocket, Shahram Jalaliniya is looking for the next step in wearable technology. As a postdoc researcher at the Internet of Things and People research center, he wants to find new ways for us to work with computers, and for computers to work with us.
“My research explores eye-based interaction with smart objects, a totally different design space from the classical human-computer interaction.”
Let your eyes do the talking
During his recent PhD studies at IT University of Copenhagen, Shahram designed a wearable system for surgeons in […] Continue reading
A strong connection between research and industry. That is one of the reasons why Fahed Alkhabbas, PhD student in computer science, came to Malmö University. At IOTAP, Alkhabbas will focus on emergent configurations—that is, how “things” temporarily connect and cooperate to achieve some kind of goal. Continue reading
Two PhD student positions in computer science with focus on “internet of things and people” have been announced. Both positions concern participation in projects of the Internet of Things and People research center in collaboration with a number of industrial partners.
Last date for applications is December 11, 2016.
» The first position is within embedded intelligence and interaction technology, and relates to data mining, adaptive and learning systems, with a particular focus on context-awareness to create engaging user experiences and meaningful designs. The research will be carried out in application areas that are of interest for the industrial partners, e.g. user-activity and self-tracking […] Continue reading